We are developing assets for the Unity Game Engine since 2014 and with six products currently published, and more than 500 customers worldwide we are here to stay.
With daily support about everything we keep our customers satisfied, with less than 5 refund requests over 2 years.
Ultimate Inventory (aka UInventory) is an asset package written in C-Sharp (C#) for Unity™ Game Engine.
UInventory is the ultimate solution for inventories for any kind of game, from First Person Shooters to Role Playing Games. Ultimate Inventory 5 is available for Unity 5.x with two different versions, the UInventory Pro and the UInventory Survival.
Ultimate Inventory 5 Pro is now available, the Survival edition will be available soon.
UInventory supports unlimited number of slots and objects, unlimited crafting items and categories and easy to extend and modify.
Smooth drag & drop, weight support, audio clips for inventory actions, right click menu and automatic set-up system.
Different type of items, from consumable to equipment in order to make your game come to life and give the maximum experience to your players.
Items can be moved on stacks, you can slit stacks. Durability on items with a health-bar UI, Random item spawner & loot-container system. Item description panel with information about the selected item.
Supports crafting with blueprints (Rust like) as well as a building system*.
(*=on the next patch)
With an easy to use custom editor, detailed comments on the scripts and the easy to understand documentation everyone with little to no experience in Unity and CSharp can use UInventory 5
Ultimate Inventory 5 has regular updates!
Runtime Level Editor is the ultimate solution for any in-game level editor. It is made to be simple to use and very powerful since it contains a bunch of features that will provide the ultimate experience to your players. Runtime Level Editor is currently available only for Unity 5 Beta and it would support all Unity 5.x versions.
Runtime Level Editor supports unlimited number of objects at your scene, with move/rotate and scale tools out of the box.
Easy one-click physics integration with adjustable properties.
World settings for gravity, ambient light, global lighting, shadows, fog options and other.
An optimized and fast save and load system supporting level screenshot which can be captured in-editor.
Levels are saved as simple ASCII files so you can share them each any network solution between your players.
You can run your level with a single click, or you can only run (simulate) the physics engine only in order to test your level setup.
Runtime Level Editor keeps a log of your latest position, rotation and scale changes so you can undo them.
Includes a built-in material editor so you can change the textures of the models.
A List with all our available assets for Unity Game Engine.